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Code Editor : Calc.pm
package Math::BigInt::Calc; use 5.006002; use strict; # use warnings; # dont use warnings for older Perls our $VERSION = '1.997'; # Package to store unsigned big integers in decimal and do math with them # Internally the numbers are stored in an array with at least 1 element, no # leading zero parts (except the first) and in base 1eX where X is determined # automatically at loading time to be the maximum possible value # todo: # - fully remove funky $# stuff in div() (maybe - that code scares me...) # USE_MUL: due to problems on certain os (os390, posix-bc) "* 1e-5" is used # instead of "/ 1e5" at some places, (marked with USE_MUL). Other platforms # BS2000, some Crays need USE_DIV instead. # The BEGIN block is used to determine which of the two variants gives the # correct result. # Beware of things like: # $i = $i * $y + $car; $car = int($i / $BASE); $i = $i % $BASE; # This works on x86, but fails on ARM (SA1100, iPAQ) due to whoknows what # reasons. So, use this instead (slower, but correct): # $i = $i * $y + $car; $car = int($i / $BASE); $i -= $BASE * $car; ############################################################################## # global constants, flags and accessory # announce that we are compatible with MBI v1.83 and up sub api_version () { 2; } # constants for easier life my ($BASE,$BASE_LEN,$RBASE,$MAX_VAL); my ($AND_BITS,$XOR_BITS,$OR_BITS); my ($AND_MASK,$XOR_MASK,$OR_MASK); sub _base_len { # Set/get the BASE_LEN and assorted other, connected values. # Used only by the testsuite, the set variant is used only by the BEGIN # block below: shift; my ($b, $int) = @_; if (defined $b) { # avoid redefinitions undef &_mul; undef &_div; if ($] >= 5.008 && $int && $b > 7) { $BASE_LEN = $b; *_mul = \&_mul_use_div_64; *_div = \&_div_use_div_64; $BASE = int("1e".$BASE_LEN); $MAX_VAL = $BASE-1; return $BASE_LEN unless wantarray; return ($BASE_LEN, $BASE, $AND_BITS, $XOR_BITS, $OR_BITS, $BASE_LEN, $MAX_VAL,); } # find whether we can use mul or div in mul()/div() $BASE_LEN = $b+1; my $caught = 0; while (--$BASE_LEN > 5) { $BASE = int("1e".$BASE_LEN); $RBASE = abs('1e-'.$BASE_LEN); # see USE_MUL $caught = 0; $caught += 1 if (int($BASE * $RBASE) != 1); # should be 1 $caught += 2 if (int($BASE / $BASE) != 1); # should be 1 last if $caught != 3; } $BASE = int("1e".$BASE_LEN); $RBASE = abs('1e-'.$BASE_LEN); # see USE_MUL $MAX_VAL = $BASE-1; # ($caught & 1) != 0 => cannot use MUL # ($caught & 2) != 0 => cannot use DIV if ($caught == 2) # 2 { # must USE_MUL since we cannot use DIV *_mul = \&_mul_use_mul; *_div = \&_div_use_mul; } else # 0 or 1 { # can USE_DIV instead *_mul = \&_mul_use_div; *_div = \&_div_use_div; } } return $BASE_LEN unless wantarray; return ($BASE_LEN, $BASE, $AND_BITS, $XOR_BITS, $OR_BITS, $BASE_LEN, $MAX_VAL); } sub _new { # (ref to string) return ref to num_array # Convert a number from string format (without sign) to internal base # 1ex format. Assumes normalized value as input. my $il = length($_[1])-1; # < BASE_LEN due len-1 above return [ int($_[1]) ] if $il < $BASE_LEN; # shortcut for short numbers # this leaves '00000' instead of int 0 and will be corrected after any op [ reverse(unpack("a" . ($il % $BASE_LEN+1) . ("a$BASE_LEN" x ($il / $BASE_LEN)), $_[1])) ]; } BEGIN { # from Daniel Pfeiffer: determine largest group of digits that is precisely # multipliable with itself plus carry # Test now changed to expect the proper pattern, not a result off by 1 or 2 my ($e, $num) = 3; # lowest value we will use is 3+1-1 = 3 do { $num = ('9' x ++$e) + 0; $num *= $num + 1.0; } while ("$num" =~ /9{$e}0{$e}/); # must be a certain pattern $e--; # last test failed, so retract one step # the limits below brush the problems with the test above under the rug: # the test should be able to find the proper $e automatically $e = 5 if $^O =~ /^uts/; # UTS get's some special treatment $e = 5 if $^O =~ /^unicos/; # unicos is also problematic (6 seems to work # there, but we play safe) my $int = 0; if ($e > 7) { use integer; my $e1 = 7; $num = 7; do { $num = ('9' x ++$e1) + 0; $num *= $num + 1; } while ("$num" =~ /9{$e1}0{$e1}/); # must be a certain pattern $e1--; # last test failed, so retract one step if ($e1 > 7) { $int = 1; $e = $e1; } } __PACKAGE__->_base_len($e,$int); # set and store use integer; # find out how many bits _and, _or and _xor can take (old default = 16) # I don't think anybody has yet 128 bit scalars, so let's play safe. local $^W = 0; # don't warn about 'nonportable number' $AND_BITS = 15; $XOR_BITS = 15; $OR_BITS = 15; # find max bits, we will not go higher than numberofbits that fit into $BASE # to make _and etc simpler (and faster for smaller, slower for large numbers) my $max = 16; while (2 ** $max < $BASE) { $max++; } { no integer; $max = 16 if $] < 5.006; # older Perls might not take >16 too well } my ($x,$y,$z); do { $AND_BITS++; $x = CORE::oct('0b' . '1' x $AND_BITS); $y = $x & $x; $z = (2 ** $AND_BITS) - 1; } while ($AND_BITS < $max && $x == $z && $y == $x); $AND_BITS --; # retreat one step do { $XOR_BITS++; $x = CORE::oct('0b' . '1' x $XOR_BITS); $y = $x ^ 0; $z = (2 ** $XOR_BITS) - 1; } while ($XOR_BITS < $max && $x == $z && $y == $x); $XOR_BITS --; # retreat one step do { $OR_BITS++; $x = CORE::oct('0b' . '1' x $OR_BITS); $y = $x | $x; $z = (2 ** $OR_BITS) - 1; } while ($OR_BITS < $max && $x == $z && $y == $x); $OR_BITS --; # retreat one step $AND_MASK = __PACKAGE__->_new( ( 2 ** $AND_BITS )); $XOR_MASK = __PACKAGE__->_new( ( 2 ** $XOR_BITS )); $OR_MASK = __PACKAGE__->_new( ( 2 ** $OR_BITS )); # We can compute the approximate length no faster than the real length: *_alen = \&_len; } ############################################################################### sub _zero { # create a zero [ 0 ]; } sub _one { # create a one [ 1 ]; } sub _two { # create a two (used internally for shifting) [ 2 ]; } sub _ten { # create a 10 (used internally for shifting) [ 10 ]; } sub _1ex { # create a 1Ex my $rem = $_[1] % $BASE_LEN; # remainder my $parts = $_[1] / $BASE_LEN; # parts # 000000, 000000, 100 [ (0) x $parts, '1' . ('0' x $rem) ]; } sub _copy { # make a true copy [ @{$_[1]} ]; } # catch and throw away sub import { } ############################################################################## # convert back to string and number sub _str { # (ref to BINT) return num_str # Convert number from internal base 100000 format to string format. # internal format is always normalized (no leading zeros, "-0" => "+0") my $ar = $_[1]; my $l = scalar @$ar; # number of parts if ($l < 1) # should not happen { require Carp; Carp::croak("$_[1] has no elements"); } my $ret = ""; # handle first one different to strip leading zeros from it (there are no # leading zero parts in internal representation) $l --; $ret .= int($ar->[$l]); $l--; # Interestingly, the pre-padd method uses more time # the old grep variant takes longer (14 vs. 10 sec) my $z = '0' x ($BASE_LEN-1); while ($l >= 0) { $ret .= substr($z.$ar->[$l],-$BASE_LEN); # fastest way I could think of $l--; } $ret; } sub _num { # Make a Perl scalar number (int/float) from a BigInt object. my $x = $_[1]; return 0 + $x->[0] if scalar @$x == 1; # below $BASE # Start with the most significant element and work towards the least # significant element. Avoid multiplying "inf" (which happens if the number # overflows) with "0" (if there are zero elements in $x) since this gives # "nan" which propagates to the output. my $num = 0; for (my $i = $#$x ; $i >= 0 ; --$i) { $num *= $BASE; $num += $x -> [$i]; } return $num; } ############################################################################## # actual math code sub _add { # (ref to int_num_array, ref to int_num_array) # routine to add two base 1eX numbers # stolen from Knuth Vol 2 Algorithm A pg 231 # there are separate routines to add and sub as per Knuth pg 233 # This routine modifies array x, but not y. my ($c,$x,$y) = @_; return $x if (@$y == 1) && $y->[0] == 0; # $x + 0 => $x if ((@$x == 1) && $x->[0] == 0) # 0 + $y => $y->copy { # twice as slow as $x = [ @$y ], but nec. to retain $x as ref :( @$x = @$y; return $x; } # for each in Y, add Y to X and carry. If after that, something is left in # X, foreach in X add carry to X and then return X, carry # Trades one "$j++" for having to shift arrays my $i; my $car = 0; my $j = 0; for $i (@$y) { $x->[$j] -= $BASE if $car = (($x->[$j] += $i + $car) >= $BASE) ? 1 : 0; $j++; } while ($car != 0) { $x->[$j] -= $BASE if $car = (($x->[$j] += $car) >= $BASE) ? 1 : 0; $j++; } $x; } sub _inc { # (ref to int_num_array, ref to int_num_array) # Add 1 to $x, modify $x in place my ($c,$x) = @_; for my $i (@$x) { return $x if (($i += 1) < $BASE); # early out $i = 0; # overflow, next } push @$x,1 if (($x->[-1] || 0) == 0); # last overflowed, so extend $x; } sub _dec { # (ref to int_num_array, ref to int_num_array) # Sub 1 from $x, modify $x in place my ($c,$x) = @_; my $MAX = $BASE-1; # since MAX_VAL based on BASE for my $i (@$x) { last if (($i -= 1) >= 0); # early out $i = $MAX; # underflow, next } pop @$x if $x->[-1] == 0 && @$x > 1; # last underflowed (but leave 0) $x; } sub _sub { # (ref to int_num_array, ref to int_num_array, swap) # subtract base 1eX numbers -- stolen from Knuth Vol 2 pg 232, $x > $y # subtract Y from X by modifying x in place my ($c,$sx,$sy,$s) = @_; my $car = 0; my $i; my $j = 0; if (!$s) { for $i (@$sx) { last unless defined $sy->[$j] || $car; $i += $BASE if $car = (($i -= ($sy->[$j] || 0) + $car) < 0); $j++; } # might leave leading zeros, so fix that return __strip_zeros($sx); } for $i (@$sx) { # we can't do an early out if $x is < than $y, since we # need to copy the high chunks from $y. Found by Bob Mathews. #last unless defined $sy->[$j] || $car; $sy->[$j] += $BASE if $car = (($sy->[$j] = $i-($sy->[$j]||0) - $car) < 0); $j++; } # might leave leading zeros, so fix that __strip_zeros($sy); } sub _mul_use_mul { # (ref to int_num_array, ref to int_num_array) # multiply two numbers in internal representation # modifies first arg, second need not be different from first my ($c,$xv,$yv) = @_; if (@$yv == 1) { # shortcut for two very short numbers (improved by Nathan Zook) # works also if xv and yv are the same reference, and handles also $x == 0 if (@$xv == 1) { if (($xv->[0] *= $yv->[0]) >= $BASE) { $xv->[0] = $xv->[0] - ($xv->[1] = int($xv->[0] * $RBASE)) * $BASE; }; return $xv; } # $x * 0 => 0 if ($yv->[0] == 0) { @$xv = (0); return $xv; } # multiply a large number a by a single element one, so speed up my $y = $yv->[0]; my $car = 0; foreach my $i (@$xv) { $i = $i * $y + $car; $car = int($i * $RBASE); $i -= $car * $BASE; } push @$xv, $car if $car != 0; return $xv; } # shortcut for result $x == 0 => result = 0 return $xv if ( ((@$xv == 1) && ($xv->[0] == 0)) ); # since multiplying $x with $x fails, make copy in this case $yv = [@$xv] if $xv == $yv; # same references? my @prod = (); my ($prod,$car,$cty,$xi,$yi); for $xi (@$xv) { $car = 0; $cty = 0; # slow variant # for $yi (@$yv) # { # $prod = $xi * $yi + ($prod[$cty] || 0) + $car; # $prod[$cty++] = # $prod - ($car = int($prod * RBASE)) * $BASE; # see USE_MUL # } # $prod[$cty] += $car if $car; # need really to check for 0? # $xi = shift @prod; # faster variant # looping through this if $xi == 0 is silly - so optimize it away! $xi = (shift @prod || 0), next if $xi == 0; for $yi (@$yv) { $prod = $xi * $yi + ($prod[$cty] || 0) + $car; ## this is actually a tad slower ## $prod = $prod[$cty]; $prod += ($car + $xi * $yi); # no ||0 here $prod[$cty++] = $prod - ($car = int($prod * $RBASE)) * $BASE; # see USE_MUL } $prod[$cty] += $car if $car; # need really to check for 0? $xi = shift @prod || 0; # || 0 makes v5.005_3 happy } push @$xv, @prod; # can't have leading zeros # __strip_zeros($xv); $xv; } sub _mul_use_div_64 { # (ref to int_num_array, ref to int_num_array) # multiply two numbers in internal representation # modifies first arg, second need not be different from first # works for 64 bit integer with "use integer" my ($c,$xv,$yv) = @_; use integer; if (@$yv == 1) { # shortcut for two small numbers, also handles $x == 0 if (@$xv == 1) { # shortcut for two very short numbers (improved by Nathan Zook) # works also if xv and yv are the same reference, and handles also $x == 0 if (($xv->[0] *= $yv->[0]) >= $BASE) { $xv->[0] = $xv->[0] - ($xv->[1] = $xv->[0] / $BASE) * $BASE; }; return $xv; } # $x * 0 => 0 if ($yv->[0] == 0) { @$xv = (0); return $xv; } # multiply a large number a by a single element one, so speed up my $y = $yv->[0]; my $car = 0; foreach my $i (@$xv) { #$i = $i * $y + $car; $car = $i / $BASE; $i -= $car * $BASE; $i = $i * $y + $car; $i -= ($car = $i / $BASE) * $BASE; } push @$xv, $car if $car != 0; return $xv; } # shortcut for result $x == 0 => result = 0 return $xv if ( ((@$xv == 1) && ($xv->[0] == 0)) ); # since multiplying $x with $x fails, make copy in this case $yv = [@$xv] if $xv == $yv; # same references? my @prod = (); my ($prod,$car,$cty,$xi,$yi); for $xi (@$xv) { $car = 0; $cty = 0; # looping through this if $xi == 0 is silly - so optimize it away! $xi = (shift @prod || 0), next if $xi == 0; for $yi (@$yv) { $prod = $xi * $yi + ($prod[$cty] || 0) + $car; $prod[$cty++] = $prod - ($car = $prod / $BASE) * $BASE; } $prod[$cty] += $car if $car; # need really to check for 0? $xi = shift @prod || 0; # || 0 makes v5.005_3 happy } push @$xv, @prod; $xv; } sub _mul_use_div { # (ref to int_num_array, ref to int_num_array) # multiply two numbers in internal representation # modifies first arg, second need not be different from first my ($c,$xv,$yv) = @_; if (@$yv == 1) { # shortcut for two small numbers, also handles $x == 0 if (@$xv == 1) { # shortcut for two very short numbers (improved by Nathan Zook) # works also if xv and yv are the same reference, and handles also $x == 0 if (($xv->[0] *= $yv->[0]) >= $BASE) { $xv->[0] = $xv->[0] - ($xv->[1] = int($xv->[0] / $BASE)) * $BASE; }; return $xv; } # $x * 0 => 0 if ($yv->[0] == 0) { @$xv = (0); return $xv; } # multiply a large number a by a single element one, so speed up my $y = $yv->[0]; my $car = 0; foreach my $i (@$xv) { $i = $i * $y + $car; $car = int($i / $BASE); $i -= $car * $BASE; # This (together with use integer;) does not work on 32-bit Perls #$i = $i * $y + $car; $i -= ($car = $i / $BASE) * $BASE; } push @$xv, $car if $car != 0; return $xv; } # shortcut for result $x == 0 => result = 0 return $xv if ( ((@$xv == 1) && ($xv->[0] == 0)) ); # since multiplying $x with $x fails, make copy in this case $yv = [@$xv] if $xv == $yv; # same references? my @prod = (); my ($prod,$car,$cty,$xi,$yi); for $xi (@$xv) { $car = 0; $cty = 0; # looping through this if $xi == 0 is silly - so optimize it away! $xi = (shift @prod || 0), next if $xi == 0; for $yi (@$yv) { $prod = $xi * $yi + ($prod[$cty] || 0) + $car; $prod[$cty++] = $prod - ($car = int($prod / $BASE)) * $BASE; } $prod[$cty] += $car if $car; # need really to check for 0? $xi = shift @prod || 0; # || 0 makes v5.005_3 happy } push @$xv, @prod; # can't have leading zeros # __strip_zeros($xv); $xv; } sub _div_use_mul { # ref to array, ref to array, modify first array and return remainder if # in list context # see comments in _div_use_div() for more explanations my ($c,$x,$yorg) = @_; # the general div algorithm here is about O(N*N) and thus quite slow, so # we first check for some special cases and use shortcuts to handle them. # This works, because we store the numbers in a chunked format where each # element contains 5..7 digits (depending on system). # if both numbers have only one element: if (@$x == 1 && @$yorg == 1) { # shortcut, $yorg and $x are two small numbers if (wantarray) { my $r = [ $x->[0] % $yorg->[0] ]; $x->[0] = int($x->[0] / $yorg->[0]); return ($x,$r); } else { $x->[0] = int($x->[0] / $yorg->[0]); return $x; } } # if x has more than one, but y has only one element: if (@$yorg == 1) { my $rem; $rem = _mod($c,[ @$x ],$yorg) if wantarray; # shortcut, $y is < $BASE my $j = scalar @$x; my $r = 0; my $y = $yorg->[0]; my $b; while ($j-- > 0) { $b = $r * $BASE + $x->[$j]; $x->[$j] = int($b/$y); $r = $b % $y; } pop @$x if @$x > 1 && $x->[-1] == 0; # splice up a leading zero return ($x,$rem) if wantarray; return $x; } # now x and y have more than one element # check whether y has more elements than x, if yet, the result will be 0 if (@$yorg > @$x) { my $rem; $rem = [@$x] if wantarray; # make copy splice (@$x,1); # keep ref to original array $x->[0] = 0; # set to 0 return ($x,$rem) if wantarray; # including remainder? return $x; # only x, which is [0] now } # check whether the numbers have the same number of elements, in that case # the result will fit into one element and can be computed efficiently if (@$yorg == @$x) { my $rem; # if $yorg has more digits than $x (it's leading element is longer than # the one from $x), the result will also be 0: if (length(int($yorg->[-1])) > length(int($x->[-1]))) { $rem = [@$x] if wantarray; # make copy splice (@$x,1); # keep ref to org array $x->[0] = 0; # set to 0 return ($x,$rem) if wantarray; # including remainder? return $x; } # now calculate $x / $yorg if (length(int($yorg->[-1])) == length(int($x->[-1]))) { # same length, so make full compare my $a = 0; my $j = scalar @$x - 1; # manual way (abort if unequal, good for early ne) while ($j >= 0) { last if ($a = $x->[$j] - $yorg->[$j]); $j--; } # $a contains the result of the compare between X and Y # a < 0: x < y, a == 0: x == y, a > 0: x > y if ($a <= 0) { $rem = [ 0 ]; # a = 0 => x == y => rem 0 $rem = [@$x] if $a != 0; # a < 0 => x < y => rem = x splice(@$x,1); # keep single element $x->[0] = 0; # if $a < 0 $x->[0] = 1 if $a == 0; # $x == $y return ($x,$rem) if wantarray; return $x; } # $x >= $y, so proceed normally } } # all other cases: my $y = [ @$yorg ]; # always make copy to preserve my ($car,$bar,$prd,$dd,$xi,$yi,@q,$v2,$v1,@d,$tmp,$q,$u2,$u1,$u0); $car = $bar = $prd = 0; if (($dd = int($BASE/($y->[-1]+1))) != 1) { for $xi (@$x) { $xi = $xi * $dd + $car; $xi -= ($car = int($xi * $RBASE)) * $BASE; # see USE_MUL } push(@$x, $car); $car = 0; for $yi (@$y) { $yi = $yi * $dd + $car; $yi -= ($car = int($yi * $RBASE)) * $BASE; # see USE_MUL } } else { push(@$x, 0); } @q = (); ($v2,$v1) = @$y[-2,-1]; $v2 = 0 unless $v2; while ($#$x > $#$y) { ($u2,$u1,$u0) = @$x[-3..-1]; $u2 = 0 unless $u2; #warn "oups v1 is 0, u0: $u0 $y->[-2] $y->[-1] l ",scalar @$y,"\n" # if $v1 == 0; $q = (($u0 == $v1) ? $MAX_VAL : int(($u0*$BASE+$u1)/$v1)); --$q while ($v2*$q > ($u0*$BASE+$u1-$q*$v1)*$BASE+$u2); if ($q) { ($car, $bar) = (0,0); for ($yi = 0, $xi = $#$x-$#$y-1; $yi <= $#$y; ++$yi,++$xi) { $prd = $q * $y->[$yi] + $car; $prd -= ($car = int($prd * $RBASE)) * $BASE; # see USE_MUL $x->[$xi] += $BASE if ($bar = (($x->[$xi] -= $prd + $bar) < 0)); } if ($x->[-1] < $car + $bar) { $car = 0; --$q; for ($yi = 0, $xi = $#$x-$#$y-1; $yi <= $#$y; ++$yi,++$xi) { $x->[$xi] -= $BASE if ($car = (($x->[$xi] += $y->[$yi] + $car) >= $BASE)); } } } pop(@$x); unshift(@q, $q); } if (wantarray) { @d = (); if ($dd != 1) { $car = 0; for $xi (reverse @$x) { $prd = $car * $BASE + $xi; $car = $prd - ($tmp = int($prd / $dd)) * $dd; # see USE_MUL unshift(@d, $tmp); } } else { @d = @$x; } @$x = @q; my $d = \@d; __strip_zeros($x); __strip_zeros($d); return ($x,$d); } @$x = @q; __strip_zeros($x); $x; } sub _div_use_div_64 { # ref to array, ref to array, modify first array and return remainder if # in list context # This version works on 64 bit integers my ($c,$x,$yorg) = @_; use integer; # the general div algorithm here is about O(N*N) and thus quite slow, so # we first check for some special cases and use shortcuts to handle them. # This works, because we store the numbers in a chunked format where each # element contains 5..7 digits (depending on system). # if both numbers have only one element: if (@$x == 1 && @$yorg == 1) { # shortcut, $yorg and $x are two small numbers if (wantarray) { my $r = [ $x->[0] % $yorg->[0] ]; $x->[0] = int($x->[0] / $yorg->[0]); return ($x,$r); } else { $x->[0] = int($x->[0] / $yorg->[0]); return $x; } } # if x has more than one, but y has only one element: if (@$yorg == 1) { my $rem; $rem = _mod($c,[ @$x ],$yorg) if wantarray; # shortcut, $y is < $BASE my $j = scalar @$x; my $r = 0; my $y = $yorg->[0]; my $b; while ($j-- > 0) { $b = $r * $BASE + $x->[$j]; $x->[$j] = int($b/$y); $r = $b % $y; } pop @$x if @$x > 1 && $x->[-1] == 0; # splice up a leading zero return ($x,$rem) if wantarray; return $x; } # now x and y have more than one element # check whether y has more elements than x, if yet, the result will be 0 if (@$yorg > @$x) { my $rem; $rem = [@$x] if wantarray; # make copy splice (@$x,1); # keep ref to original array $x->[0] = 0; # set to 0 return ($x,$rem) if wantarray; # including remainder? return $x; # only x, which is [0] now } # check whether the numbers have the same number of elements, in that case # the result will fit into one element and can be computed efficiently if (@$yorg == @$x) { my $rem; # if $yorg has more digits than $x (it's leading element is longer than # the one from $x), the result will also be 0: if (length(int($yorg->[-1])) > length(int($x->[-1]))) { $rem = [@$x] if wantarray; # make copy splice (@$x,1); # keep ref to org array $x->[0] = 0; # set to 0 return ($x,$rem) if wantarray; # including remainder? return $x; } # now calculate $x / $yorg if (length(int($yorg->[-1])) == length(int($x->[-1]))) { # same length, so make full compare my $a = 0; my $j = scalar @$x - 1; # manual way (abort if unequal, good for early ne) while ($j >= 0) { last if ($a = $x->[$j] - $yorg->[$j]); $j--; } # $a contains the result of the compare between X and Y # a < 0: x < y, a == 0: x == y, a > 0: x > y if ($a <= 0) { $rem = [ 0 ]; # a = 0 => x == y => rem 0 $rem = [@$x] if $a != 0; # a < 0 => x < y => rem = x splice(@$x,1); # keep single element $x->[0] = 0; # if $a < 0 $x->[0] = 1 if $a == 0; # $x == $y return ($x,$rem) if wantarray; # including remainder? return $x; } # $x >= $y, so proceed normally } } # all other cases: my $y = [ @$yorg ]; # always make copy to preserve my ($car,$bar,$prd,$dd,$xi,$yi,@q,$v2,$v1,@d,$tmp,$q,$u2,$u1,$u0); $car = $bar = $prd = 0; if (($dd = int($BASE/($y->[-1]+1))) != 1) { for $xi (@$x) { $xi = $xi * $dd + $car; $xi -= ($car = int($xi / $BASE)) * $BASE; } push(@$x, $car); $car = 0; for $yi (@$y) { $yi = $yi * $dd + $car; $yi -= ($car = int($yi / $BASE)) * $BASE; } } else { push(@$x, 0); } # @q will accumulate the final result, $q contains the current computed # part of the final result @q = (); ($v2,$v1) = @$y[-2,-1]; $v2 = 0 unless $v2; while ($#$x > $#$y) { ($u2,$u1,$u0) = @$x[-3..-1]; $u2 = 0 unless $u2; #warn "oups v1 is 0, u0: $u0 $y->[-2] $y->[-1] l ",scalar @$y,"\n" # if $v1 == 0; $q = (($u0 == $v1) ? $MAX_VAL : int(($u0*$BASE+$u1)/$v1)); --$q while ($v2*$q > ($u0*$BASE+$u1-$q*$v1)*$BASE+$u2); if ($q) { ($car, $bar) = (0,0); for ($yi = 0, $xi = $#$x-$#$y-1; $yi <= $#$y; ++$yi,++$xi) { $prd = $q * $y->[$yi] + $car; $prd -= ($car = int($prd / $BASE)) * $BASE; $x->[$xi] += $BASE if ($bar = (($x->[$xi] -= $prd + $bar) < 0)); } if ($x->[-1] < $car + $bar) { $car = 0; --$q; for ($yi = 0, $xi = $#$x-$#$y-1; $yi <= $#$y; ++$yi,++$xi) { $x->[$xi] -= $BASE if ($car = (($x->[$xi] += $y->[$yi] + $car) >= $BASE)); } } } pop(@$x); unshift(@q, $q); } if (wantarray) { @d = (); if ($dd != 1) { $car = 0; for $xi (reverse @$x) { $prd = $car * $BASE + $xi; $car = $prd - ($tmp = int($prd / $dd)) * $dd; unshift(@d, $tmp); } } else { @d = @$x; } @$x = @q; my $d = \@d; __strip_zeros($x); __strip_zeros($d); return ($x,$d); } @$x = @q; __strip_zeros($x); $x; } sub _div_use_div { # ref to array, ref to array, modify first array and return remainder if # in list context my ($c,$x,$yorg) = @_; # the general div algorithm here is about O(N*N) and thus quite slow, so # we first check for some special cases and use shortcuts to handle them. # This works, because we store the numbers in a chunked format where each # element contains 5..7 digits (depending on system). # if both numbers have only one element: if (@$x == 1 && @$yorg == 1) { # shortcut, $yorg and $x are two small numbers if (wantarray) { my $r = [ $x->[0] % $yorg->[0] ]; $x->[0] = int($x->[0] / $yorg->[0]); return ($x,$r); } else { $x->[0] = int($x->[0] / $yorg->[0]); return $x; } } # if x has more than one, but y has only one element: if (@$yorg == 1) { my $rem; $rem = _mod($c,[ @$x ],$yorg) if wantarray; # shortcut, $y is < $BASE my $j = scalar @$x; my $r = 0; my $y = $yorg->[0]; my $b; while ($j-- > 0) { $b = $r * $BASE + $x->[$j]; $x->[$j] = int($b/$y); $r = $b % $y; } pop @$x if @$x > 1 && $x->[-1] == 0; # splice up a leading zero return ($x,$rem) if wantarray; return $x; } # now x and y have more than one element # check whether y has more elements than x, if yet, the result will be 0 if (@$yorg > @$x) { my $rem; $rem = [@$x] if wantarray; # make copy splice (@$x,1); # keep ref to original array $x->[0] = 0; # set to 0 return ($x,$rem) if wantarray; # including remainder? return $x; # only x, which is [0] now } # check whether the numbers have the same number of elements, in that case # the result will fit into one element and can be computed efficiently if (@$yorg == @$x) { my $rem; # if $yorg has more digits than $x (it's leading element is longer than # the one from $x), the result will also be 0: if (length(int($yorg->[-1])) > length(int($x->[-1]))) { $rem = [@$x] if wantarray; # make copy splice (@$x,1); # keep ref to org array $x->[0] = 0; # set to 0 return ($x,$rem) if wantarray; # including remainder? return $x; } # now calculate $x / $yorg if (length(int($yorg->[-1])) == length(int($x->[-1]))) { # same length, so make full compare my $a = 0; my $j = scalar @$x - 1; # manual way (abort if unequal, good for early ne) while ($j >= 0) { last if ($a = $x->[$j] - $yorg->[$j]); $j--; } # $a contains the result of the compare between X and Y # a < 0: x < y, a == 0: x == y, a > 0: x > y if ($a <= 0) { $rem = [ 0 ]; # a = 0 => x == y => rem 0 $rem = [@$x] if $a != 0; # a < 0 => x < y => rem = x splice(@$x,1); # keep single element $x->[0] = 0; # if $a < 0 $x->[0] = 1 if $a == 0; # $x == $y return ($x,$rem) if wantarray; # including remainder? return $x; } # $x >= $y, so proceed normally } } # all other cases: my $y = [ @$yorg ]; # always make copy to preserve my ($car,$bar,$prd,$dd,$xi,$yi,@q,$v2,$v1,@d,$tmp,$q,$u2,$u1,$u0); $car = $bar = $prd = 0; if (($dd = int($BASE/($y->[-1]+1))) != 1) { for $xi (@$x) { $xi = $xi * $dd + $car; $xi -= ($car = int($xi / $BASE)) * $BASE; } push(@$x, $car); $car = 0; for $yi (@$y) { $yi = $yi * $dd + $car; $yi -= ($car = int($yi / $BASE)) * $BASE; } } else { push(@$x, 0); } # @q will accumulate the final result, $q contains the current computed # part of the final result @q = (); ($v2,$v1) = @$y[-2,-1]; $v2 = 0 unless $v2; while ($#$x > $#$y) { ($u2,$u1,$u0) = @$x[-3..-1]; $u2 = 0 unless $u2; #warn "oups v1 is 0, u0: $u0 $y->[-2] $y->[-1] l ",scalar @$y,"\n" # if $v1 == 0; $q = (($u0 == $v1) ? $MAX_VAL : int(($u0*$BASE+$u1)/$v1)); --$q while ($v2*$q > ($u0*$BASE+$u1-$q*$v1)*$BASE+$u2); if ($q) { ($car, $bar) = (0,0); for ($yi = 0, $xi = $#$x-$#$y-1; $yi <= $#$y; ++$yi,++$xi) { $prd = $q * $y->[$yi] + $car; $prd -= ($car = int($prd / $BASE)) * $BASE; $x->[$xi] += $BASE if ($bar = (($x->[$xi] -= $prd + $bar) < 0)); } if ($x->[-1] < $car + $bar) { $car = 0; --$q; for ($yi = 0, $xi = $#$x-$#$y-1; $yi <= $#$y; ++$yi,++$xi) { $x->[$xi] -= $BASE if ($car = (($x->[$xi] += $y->[$yi] + $car) >= $BASE)); } } } pop(@$x); unshift(@q, $q); } if (wantarray) { @d = (); if ($dd != 1) { $car = 0; for $xi (reverse @$x) { $prd = $car * $BASE + $xi; $car = $prd - ($tmp = int($prd / $dd)) * $dd; unshift(@d, $tmp); } } else { @d = @$x; } @$x = @q; my $d = \@d; __strip_zeros($x); __strip_zeros($d); return ($x,$d); } @$x = @q; __strip_zeros($x); $x; } ############################################################################## # testing sub _acmp { # internal absolute post-normalized compare (ignore signs) # ref to array, ref to array, return <0, 0, >0 # arrays must have at least one entry; this is not checked for my ($c,$cx,$cy) = @_; # shortcut for short numbers return (($cx->[0] <=> $cy->[0]) <=> 0) if scalar @$cx == scalar @$cy && scalar @$cx == 1; # fast comp based on number of array elements (aka pseudo-length) my $lxy = (scalar @$cx - scalar @$cy) # or length of first element if same number of elements (aka difference 0) || # need int() here because sometimes the last element is '00018' vs '18' (length(int($cx->[-1])) - length(int($cy->[-1]))); return -1 if $lxy < 0; # already differs, ret return 1 if $lxy > 0; # ditto # manual way (abort if unequal, good for early ne) my $a; my $j = scalar @$cx; while (--$j >= 0) { last if ($a = $cx->[$j] - $cy->[$j]); } $a <=> 0; } sub _len { # compute number of digits in base 10 # int() because add/sub sometimes leaves strings (like '00005') instead of # '5' in this place, thus causing length() to report wrong length my $cx = $_[1]; (@$cx-1)*$BASE_LEN+length(int($cx->[-1])); } sub _digit { # Return the nth digit. Zero is rightmost, so _digit(123,0) gives 3. # Negative values count from the left, so _digit(123, -1) gives 1. my ($c,$x,$n) = @_; my $len = _len('',$x); $n += $len if $n < 0; # -1 last, -2 second-to-last return "0" if $n < 0 || $n >= $len; # return 0 for digits out of range my $elem = int($n / $BASE_LEN); # which array element my $digit = $n % $BASE_LEN; # which digit in this element substr("$x->[$elem]", -$digit-1, 1); } sub _zeros { # return amount of trailing zeros in decimal # check each array elem in _m for having 0 at end as long as elem == 0 # Upon finding a elem != 0, stop my $x = $_[1]; return 0 if scalar @$x == 1 && $x->[0] == 0; my $zeros = 0; my $elem; foreach my $e (@$x) { if ($e != 0) { $elem = "$e"; # preserve x $elem =~ s/.*?(0*$)/$1/; # strip anything not zero $zeros *= $BASE_LEN; # elems * 5 $zeros += length($elem); # count trailing zeros last; # early out } $zeros ++; # real else branch: 50% slower! } $zeros; } ############################################################################## # _is_* routines sub _is_zero { # return true if arg is zero (((scalar @{$_[1]} == 1) && ($_[1]->[0] == 0))) <=> 0; } sub _is_even { # return true if arg is even (!($_[1]->[0] & 1)) <=> 0; } sub _is_odd { # return true if arg is odd (($_[1]->[0] & 1)) <=> 0; } sub _is_one { # return true if arg is one (scalar @{$_[1]} == 1) && ($_[1]->[0] == 1) <=> 0; } sub _is_two { # return true if arg is two (scalar @{$_[1]} == 1) && ($_[1]->[0] == 2) <=> 0; } sub _is_ten { # return true if arg is ten (scalar @{$_[1]} == 1) && ($_[1]->[0] == 10) <=> 0; } sub __strip_zeros { # internal normalization function that strips leading zeros from the array # args: ref to array my $s = shift; my $cnt = scalar @$s; # get count of parts my $i = $cnt-1; push @$s,0 if $i < 0; # div might return empty results, so fix it return $s if @$s == 1; # early out #print "strip: cnt $cnt i $i\n"; # '0', '3', '4', '0', '0', # 0 1 2 3 4 # cnt = 5, i = 4 # i = 4 # i = 3 # => fcnt = cnt - i (5-2 => 3, cnt => 5-1 = 4, throw away from 4th pos) # >= 1: skip first part (this can be zero) while ($i > 0) { last if $s->[$i] != 0; $i--; } $i++; splice @$s,$i if ($i < $cnt); # $i cant be 0 $s; } ############################################################################### # check routine to test internal state for corruptions sub _check { # used by the test suite my $x = $_[1]; return "$x is not a reference" if !ref($x); # are all parts are valid? my $i = 0; my $j = scalar @$x; my ($e,$try); while ($i < $j) { $e = $x->[$i]; $e = 'undef' unless defined $e; $try = '=~ /^[\+]?[0-9]+\$/; '."($x, $e)"; last if $e !~ /^[+]?[0-9]+$/; $try = '=~ /^[\+]?[0-9]+\$/; '."($x, $e) (stringify)"; last if "$e" !~ /^[+]?[0-9]+$/; $try = '=~ /^[\+]?[0-9]+\$/; '."($x, $e) (cat-stringify)"; last if '' . "$e" !~ /^[+]?[0-9]+$/; $try = ' < 0 || >= $BASE; '."($x, $e)"; last if $e <0 || $e >= $BASE; # this test is disabled, since new/bnorm and certain ops (like early out # in add/sub) are allowed/expected to leave '00000' in some elements #$try = '=~ /^00+/; '."($x, $e)"; #last if $e =~ /^00+/; $i++; } return "Illegal part '$e' at pos $i (tested: $try)" if $i < $j; 0; } ############################################################################### sub _mod { # if possible, use mod shortcut my ($c,$x,$yo) = @_; # slow way since $y too big if (scalar @$yo > 1) { my ($xo,$rem) = _div($c,$x,$yo); @$x = @$rem; return $x; } my $y = $yo->[0]; # if both are single element arrays if (scalar @$x == 1) { $x->[0] %= $y; return $x; } # if @$x has more than one element, but @$y is a single element my $b = $BASE % $y; if ($b == 0) { # when BASE % Y == 0 then (B * BASE) % Y == 0 # (B * BASE) % $y + A % Y => A % Y # so need to consider only last element: O(1) $x->[0] %= $y; } elsif ($b == 1) { # else need to go through all elements in @$x: O(N), but loop is a bit # simplified my $r = 0; foreach (@$x) { $r = ($r + $_) % $y; # not much faster, but heh... #$r += $_ % $y; $r %= $y; } $r = 0 if $r == $y; $x->[0] = $r; } else { # else need to go through all elements in @$x: O(N) my $r = 0; my $bm = 1; foreach (@$x) { $r = ($_ * $bm + $r) % $y; $bm = ($bm * $b) % $y; #$r += ($_ % $y) * $bm; #$bm *= $b; #$bm %= $y; #$r %= $y; } $r = 0 if $r == $y; $x->[0] = $r; } @$x = $x->[0]; # keep one element of @$x return $x; } ############################################################################## # shifts sub _rsft { my ($c,$x,$y,$n) = @_; if ($n != 10) { $n = _new($c,$n); return _div($c,$x, _pow($c,$n,$y)); } # shortcut (faster) for shifting by 10) # multiples of $BASE_LEN my $dst = 0; # destination my $src = _num($c,$y); # as normal int my $xlen = (@$x-1)*$BASE_LEN+length(int($x->[-1])); # len of x in digits if ($src >= $xlen or ($src == $xlen and ! defined $x->[1])) { # 12345 67890 shifted right by more than 10 digits => 0 splice (@$x,1); # leave only one element $x->[0] = 0; # set to zero return $x; } my $rem = $src % $BASE_LEN; # remainder to shift $src = int($src / $BASE_LEN); # source if ($rem == 0) { splice (@$x,0,$src); # even faster, 38.4 => 39.3 } else { my $len = scalar @$x - $src; # elems to go my $vd; my $z = '0'x $BASE_LEN; $x->[scalar @$x] = 0; # avoid || 0 test inside loop while ($dst < $len) { $vd = $z.$x->[$src]; $vd = substr($vd,-$BASE_LEN,$BASE_LEN-$rem); $src++; $vd = substr($z.$x->[$src],-$rem,$rem) . $vd; $vd = substr($vd,-$BASE_LEN,$BASE_LEN) if length($vd) > $BASE_LEN; $x->[$dst] = int($vd); $dst++; } splice (@$x,$dst) if $dst > 0; # kill left-over array elems pop @$x if $x->[-1] == 0 && @$x > 1; # kill last element if 0 } # else rem == 0 $x; } sub _lsft { my ($c,$x,$y,$n) = @_; if ($n != 10) { $n = _new($c,$n); return _mul($c,$x, _pow($c,$n,$y)); } # shortcut (faster) for shifting by 10) since we are in base 10eX # multiples of $BASE_LEN: my $src = scalar @$x; # source my $len = _num($c,$y); # shift-len as normal int my $rem = $len % $BASE_LEN; # remainder to shift my $dst = $src + int($len/$BASE_LEN); # destination my $vd; # further speedup $x->[$src] = 0; # avoid first ||0 for speed my $z = '0' x $BASE_LEN; while ($src >= 0) { $vd = $x->[$src]; $vd = $z.$vd; $vd = substr($vd,-$BASE_LEN+$rem,$BASE_LEN-$rem); $vd .= $src > 0 ? substr($z.$x->[$src-1],-$BASE_LEN,$rem) : '0' x $rem; $vd = substr($vd,-$BASE_LEN,$BASE_LEN) if length($vd) > $BASE_LEN; $x->[$dst] = int($vd); $dst--; $src--; } # set lowest parts to 0 while ($dst >= 0) { $x->[$dst--] = 0; } # fix spurious last zero element splice @$x,-1 if $x->[-1] == 0; $x; } sub _pow { # power of $x to $y # ref to array, ref to array, return ref to array my ($c,$cx,$cy) = @_; if (scalar @$cy == 1 && $cy->[0] == 0) { splice (@$cx,1); $cx->[0] = 1; # y == 0 => x => 1 return $cx; } if ((scalar @$cx == 1 && $cx->[0] == 1) || # x == 1 (scalar @$cy == 1 && $cy->[0] == 1)) # or y == 1 { return $cx; } if (scalar @$cx == 1 && $cx->[0] == 0) { splice (@$cx,1); $cx->[0] = 0; # 0 ** y => 0 (if not y <= 0) return $cx; } my $pow2 = _one(); my $y_bin = _as_bin($c,$cy); $y_bin =~ s/^0b//; my $len = length($y_bin); while (--$len > 0) { _mul($c,$pow2,$cx) if substr($y_bin,$len,1) eq '1'; # is odd? _mul($c,$cx,$cx); } _mul($c,$cx,$pow2); $cx; } sub _nok { # Return binomial coefficient (n over k). # Given refs to arrays, return ref to array. # First input argument is modified. my ($c, $n, $k) = @_; # If k > n/2, or, equivalently, 2*k > n, compute nok(n, k) as # nok(n, n-k), to minimize the number if iterations in the loop. { my $twok = _mul($c, _two($c), _copy($c, $k)); # 2 * k if (_acmp($c, $twok, $n) > 0) { # if 2*k > n $k = _sub($c, _copy($c, $n), $k); # k = n - k } } # Example: # # / 7 \ 7! 1*2*3*4 * 5*6*7 5 * 6 * 7 6 7 # | | = --------- = --------------- = --------- = 5 * - * - # \ 3 / (7-3)! 3! 1*2*3*4 * 1*2*3 1 * 2 * 3 2 3 if (_is_zero($c, $k)) { @$n = 1; } else { # Make a copy of the original n, since we'll be modifing n in-place. my $n_orig = _copy($c, $n); # n = 5, f = 6, d = 2 (cf. example above) _sub($c, $n, $k); _inc($c, $n); my $f = _copy($c, $n); _inc($c, $f); my $d = _two($c); # while f <= n (the original n, that is) ... while (_acmp($c, $f, $n_orig) <= 0) { # n = (n * f / d) == 5 * 6 / 2 (cf. example above) _mul($c, $n, $f); _div($c, $n, $d); # f = 7, d = 3 (cf. example above) _inc($c, $f); _inc($c, $d); } } return $n; } my @factorials = ( 1, 1, 2, 2*3, 2*3*4, 2*3*4*5, 2*3*4*5*6, 2*3*4*5*6*7, ); sub _fac { # factorial of $x # ref to array, return ref to array my ($c,$cx) = @_; if ((@$cx == 1) && ($cx->[0] <= 7)) { $cx->[0] = $factorials[$cx->[0]]; # 0 => 1, 1 => 1, 2 => 2 etc. return $cx; } if ((@$cx == 1) && # we do this only if $x >= 12 and $x <= 7000 ($cx->[0] >= 12 && $cx->[0] < 7000)) { # Calculate (k-j) * (k-j+1) ... k .. (k+j-1) * (k + j) # See http://blogten.blogspot.com/2007/01/calculating-n.html # The above series can be expressed as factors: # k * k - (j - i) * 2 # We cache k*k, and calculate (j * j) as the sum of the first j odd integers # This will not work when N exceeds the storage of a Perl scalar, however, # in this case the algorithm would be way to slow to terminate, anyway. # As soon as the last element of $cx is 0, we split it up and remember # how many zeors we got so far. The reason is that n! will accumulate # zeros at the end rather fast. my $zero_elements = 0; # If n is even, set n = n -1 my $k = _num($c,$cx); my $even = 1; if (($k & 1) == 0) { $even = $k; $k --; } # set k to the center point $k = ($k + 1) / 2; # print "k $k even: $even\n"; # now calculate k * k my $k2 = $k * $k; my $odd = 1; my $sum = 1; my $i = $k - 1; # keep reference to x my $new_x = _new($c, $k * $even); @$cx = @$new_x; if ($cx->[0] == 0) { $zero_elements ++; shift @$cx; } # print STDERR "x = ", _str($c,$cx),"\n"; my $BASE2 = int(sqrt($BASE))-1; my $j = 1; while ($j <= $i) { my $m = ($k2 - $sum); $odd += 2; $sum += $odd; $j++; while ($j <= $i && ($m < $BASE2) && (($k2 - $sum) < $BASE2)) { $m *= ($k2 - $sum); $odd += 2; $sum += $odd; $j++; # print STDERR "\n k2 $k2 m $m sum $sum odd $odd\n"; sleep(1); } if ($m < $BASE) { _mul($c,$cx,[$m]); } else { _mul($c,$cx,$c->_new($m)); } if ($cx->[0] == 0) { $zero_elements ++; shift @$cx; } # print STDERR "Calculate $k2 - $sum = $m (x = ", _str($c,$cx),")\n"; } # multiply in the zeros again unshift @$cx, (0) x $zero_elements; return $cx; } # go forward until $base is exceeded # limit is either $x steps (steps == 100 means a result always too high) or # $base. my $steps = 100; $steps = $cx->[0] if @$cx == 1; my $r = 2; my $cf = 3; my $step = 2; my $last = $r; while ($r*$cf < $BASE && $step < $steps) { $last = $r; $r *= $cf++; $step++; } if ((@$cx == 1) && $step == $cx->[0]) { # completely done, so keep reference to $x and return $cx->[0] = $r; return $cx; } # now we must do the left over steps my $n; # steps still to do if (scalar @$cx == 1) { $n = $cx->[0]; } else { $n = _copy($c,$cx); } # Set $cx to the last result below $BASE (but keep ref to $x) $cx->[0] = $last; splice (@$cx,1); # As soon as the last element of $cx is 0, we split it up and remember # how many zeors we got so far. The reason is that n! will accumulate # zeros at the end rather fast. my $zero_elements = 0; # do left-over steps fit into a scalar? if (ref $n eq 'ARRAY') { # No, so use slower inc() & cmp() # ($n is at least $BASE here) my $base_2 = int(sqrt($BASE)) - 1; #print STDERR "base_2: $base_2\n"; while ($step < $base_2) { if ($cx->[0] == 0) { $zero_elements ++; shift @$cx; } my $b = $step * ($step + 1); $step += 2; _mul($c,$cx,[$b]); } $step = [$step]; while (_acmp($c,$step,$n) <= 0) { if ($cx->[0] == 0) { $zero_elements ++; shift @$cx; } _mul($c,$cx,$step); _inc($c,$step); } } else { # Yes, so we can speed it up slightly # print "# left over steps $n\n"; my $base_4 = int(sqrt(sqrt($BASE))) - 2; #print STDERR "base_4: $base_4\n"; my $n4 = $n - 4; while ($step < $n4 && $step < $base_4) { if ($cx->[0] == 0) { $zero_elements ++; shift @$cx; } my $b = $step * ($step + 1); $step += 2; $b *= $step * ($step + 1); $step += 2; _mul($c,$cx,[$b]); } my $base_2 = int(sqrt($BASE)) - 1; my $n2 = $n - 2; #print STDERR "base_2: $base_2\n"; while ($step < $n2 && $step < $base_2) { if ($cx->[0] == 0) { $zero_elements ++; shift @$cx; } my $b = $step * ($step + 1); $step += 2; _mul($c,$cx,[$b]); } # do what's left over while ($step <= $n) { _mul($c,$cx,[$step]); $step++; if ($cx->[0] == 0) { $zero_elements ++; shift @$cx; } } } # multiply in the zeros again unshift @$cx, (0) x $zero_elements; $cx; # return result } ############################################################################# sub _log_int { # calculate integer log of $x to base $base # ref to array, ref to array - return ref to array my ($c,$x,$base) = @_; # X == 0 => NaN return if (scalar @$x == 1 && $x->[0] == 0); # BASE 0 or 1 => NaN return if (scalar @$base == 1 && $base->[0] < 2); my $cmp = _acmp($c,$x,$base); # X == BASE => 1 if ($cmp == 0) { splice (@$x,1); $x->[0] = 1; return ($x,1) } # X < BASE if ($cmp < 0) { splice (@$x,1); $x->[0] = 0; return ($x,undef); } my $x_org = _copy($c,$x); # preserve x splice(@$x,1); $x->[0] = 1; # keep ref to $x # Compute a guess for the result based on: # $guess = int ( length_in_base_10(X) / ( log(base) / log(10) ) ) my $len = _len($c,$x_org); my $log = log($base->[-1]) / log(10); # for each additional element in $base, we add $BASE_LEN to the result, # based on the observation that log($BASE,10) is BASE_LEN and # log(x*y) == log(x) + log(y): $log += ((scalar @$base)-1) * $BASE_LEN; # calculate now a guess based on the values obtained above: my $res = int($len / $log); $x->[0] = $res; my $trial = _pow ($c, _copy($c, $base), $x); my $a = _acmp($c,$trial,$x_org); # print STDERR "# trial ", _str($c,$x)," was: $a (0 = exact, -1 too small, +1 too big)\n"; # found an exact result? return ($x,1) if $a == 0; if ($a > 0) { # or too big _div($c,$trial,$base); _dec($c, $x); while (($a = _acmp($c,$trial,$x_org)) > 0) { # print STDERR "# big _log_int at ", _str($c,$x), "\n"; _div($c,$trial,$base); _dec($c, $x); } # result is now exact (a == 0), or too small (a < 0) return ($x, $a == 0 ? 1 : 0); } # else: result was to small _mul($c,$trial,$base); # did we now get the right result? $a = _acmp($c,$trial,$x_org); if ($a == 0) # yes, exactly { _inc($c, $x); return ($x,1); } return ($x,0) if $a > 0; # Result still too small (we should come here only if the estimate above # was very off base): # Now let the normal trial run obtain the real result # Simple loop that increments $x by 2 in each step, possible overstepping # the real result my $base_mul = _mul($c, _copy($c,$base), $base); # $base * $base while (($a = _acmp($c,$trial,$x_org)) < 0) { # print STDERR "# small _log_int at ", _str($c,$x), "\n"; _mul($c,$trial,$base_mul); _add($c, $x, [2]); } my $exact = 1; if ($a > 0) { # overstepped the result _dec($c, $x); _div($c,$trial,$base); $a = _acmp($c,$trial,$x_org); if ($a > 0) { _dec($c, $x); } $exact = 0 if $a != 0; # a = -1 => not exact result, a = 0 => exact } ($x,$exact); # return result } # for debugging: use constant DEBUG => 0; my $steps = 0; sub steps { $steps }; sub _sqrt { # square-root of $x in place # Compute a guess of the result (by rule of thumb), then improve it via # Newton's method. my ($c,$x) = @_; if (scalar @$x == 1) { # fits into one Perl scalar, so result can be computed directly $x->[0] = int(sqrt($x->[0])); return $x; } my $y = _copy($c,$x); # hopefully _len/2 is < $BASE, the -1 is to always undershot the guess # since our guess will "grow" my $l = int((_len($c,$x)-1) / 2); my $lastelem = $x->[-1]; # for guess my $elems = scalar @$x - 1; # not enough digits, but could have more? if ((length($lastelem) <= 3) && ($elems > 1)) { # right-align with zero pad my $len = length($lastelem) & 1; print "$lastelem => " if DEBUG; $lastelem .= substr($x->[-2] . '0' x $BASE_LEN,0,$BASE_LEN); # former odd => make odd again, or former even to even again $lastelem = $lastelem / 10 if (length($lastelem) & 1) != $len; print "$lastelem\n" if DEBUG; } # construct $x (instead of _lsft($c,$x,$l,10) my $r = $l % $BASE_LEN; # 10000 00000 00000 00000 ($BASE_LEN=5) $l = int($l / $BASE_LEN); print "l = $l " if DEBUG; splice @$x,$l; # keep ref($x), but modify it # we make the first part of the guess not '1000...0' but int(sqrt($lastelem)) # that gives us: # 14400 00000 => sqrt(14400) => guess first digits to be 120 # 144000 000000 => sqrt(144000) => guess 379 print "$lastelem (elems $elems) => " if DEBUG; $lastelem = $lastelem / 10 if ($elems & 1 == 1); # odd or even? my $g = sqrt($lastelem); $g =~ s/\.//; # 2.345 => 2345 $r -= 1 if $elems & 1 == 0; # 70 => 7 # padd with zeros if result is too short $x->[$l--] = int(substr($g . '0' x $r,0,$r+1)); print "now ",$x->[-1] if DEBUG; print " would have been ", int('1' . '0' x $r),"\n" if DEBUG; # If @$x > 1, we could compute the second elem of the guess, too, to create # an even better guess. Not implemented yet. Does it improve performance? $x->[$l--] = 0 while ($l >= 0); # all other digits of guess are zero print "start x= ",_str($c,$x),"\n" if DEBUG; my $two = _two(); my $last = _zero(); my $lastlast = _zero(); $steps = 0 if DEBUG; while (_acmp($c,$last,$x) != 0 && _acmp($c,$lastlast,$x) != 0) { $steps++ if DEBUG; $lastlast = _copy($c,$last); $last = _copy($c,$x); _add($c,$x, _div($c,_copy($c,$y),$x)); _div($c,$x, $two ); print " x= ",_str($c,$x),"\n" if DEBUG; } print "\nsteps in sqrt: $steps, " if DEBUG; _dec($c,$x) if _acmp($c,$y,_mul($c,_copy($c,$x),$x)) < 0; # overshot? print " final ",$x->[-1],"\n" if DEBUG; $x; } sub _root { # take n'th root of $x in place (n >= 3) my ($c,$x,$n) = @_; if (scalar @$x == 1) { if (scalar @$n > 1) { # result will always be smaller than 2 so trunc to 1 at once $x->[0] = 1; } else { # fits into one Perl scalar, so result can be computed directly # cannot use int() here, because it rounds wrongly (try # (81 ** 3) ** (1/3) to see what I mean) #$x->[0] = int( $x->[0] ** (1 / $n->[0]) ); # round to 8 digits, then truncate result to integer $x->[0] = int ( sprintf ("%.8f", $x->[0] ** (1 / $n->[0]) ) ); } return $x; } # we know now that X is more than one element long # if $n is a power of two, we can repeatedly take sqrt($X) and find the # proper result, because sqrt(sqrt($x)) == root($x,4) my $b = _as_bin($c,$n); if ($b =~ /0b1(0+)$/) { my $count = CORE::length($1); # 0b100 => len('00') => 2 my $cnt = $count; # counter for loop unshift (@$x, 0); # add one element, together with one # more below in the loop this makes 2 while ($cnt-- > 0) { # 'inflate' $X by adding one element, basically computing # $x * $BASE * $BASE. This gives us more $BASE_LEN digits for result # since len(sqrt($X)) approx == len($x) / 2. unshift (@$x, 0); # calculate sqrt($x), $x is now one element to big, again. In the next # round we make that two, again. _sqrt($c,$x); } # $x is now one element to big, so truncate result by removing it splice (@$x,0,1); } else { # trial computation by starting with 2,4,8,16 etc until we overstep my $step; my $trial = _two(); # while still to do more than X steps do { $step = _two(); while (_acmp($c, _pow($c, _copy($c, $trial), $n), $x) < 0) { _mul ($c, $step, [2]); _add ($c, $trial, $step); } # hit exactly? if (_acmp($c, _pow($c, _copy($c, $trial), $n), $x) == 0) { @$x = @$trial; # make copy while preserving ref to $x return $x; } # overstepped, so go back on step _sub($c, $trial, $step); } while (scalar @$step > 1 || $step->[0] > 128); # reset step to 2 $step = _two(); # add two, because $trial cannot be exactly the result (otherwise we would # already have found it) _add($c, $trial, $step); # and now add more and more (2,4,6,8,10 etc) while (_acmp($c, _pow($c, _copy($c, $trial), $n), $x) < 0) { _add ($c, $trial, $step); } # hit not exactly? (overstepped) if (_acmp($c, _pow($c, _copy($c, $trial), $n), $x) > 0) { _dec($c,$trial); } # hit not exactly? (overstepped) # 80 too small, 81 slightly too big, 82 too big if (_acmp($c, _pow($c, _copy($c, $trial), $n), $x) > 0) { _dec ($c, $trial); } @$x = @$trial; # make copy while preserving ref to $x return $x; } $x; } ############################################################################## # binary stuff sub _and { my ($c,$x,$y) = @_; # the shortcut makes equal, large numbers _really_ fast, and makes only a # very small performance drop for small numbers (e.g. something with less # than 32 bit) Since we optimize for large numbers, this is enabled. return $x if _acmp($c,$x,$y) == 0; # shortcut my $m = _one(); my ($xr,$yr); my $mask = $AND_MASK; my $x1 = $x; my $y1 = _copy($c,$y); # make copy $x = _zero(); my ($b,$xrr,$yrr); use integer; while (!_is_zero($c,$x1) && !_is_zero($c,$y1)) { ($x1, $xr) = _div($c,$x1,$mask); ($y1, $yr) = _div($c,$y1,$mask); # make ints() from $xr, $yr # this is when the AND_BITS are greater than $BASE and is slower for # small (<256 bits) numbers, but faster for large numbers. Disabled # due to KISS principle # $b = 1; $xrr = 0; foreach (@$xr) { $xrr += $_ * $b; $b *= $BASE; } # $b = 1; $yrr = 0; foreach (@$yr) { $yrr += $_ * $b; $b *= $BASE; } # _add($c,$x, _mul($c, _new( $c, ($xrr & $yrr) ), $m) ); # 0+ due to '&' doesn't work in strings _add($c,$x, _mul($c, [ 0+$xr->[0] & 0+$yr->[0] ], $m) ); _mul($c,$m,$mask); } $x; } sub _xor { my ($c,$x,$y) = @_; return _zero() if _acmp($c,$x,$y) == 0; # shortcut (see -and) my $m = _one(); my ($xr,$yr); my $mask = $XOR_MASK; my $x1 = $x; my $y1 = _copy($c,$y); # make copy $x = _zero(); my ($b,$xrr,$yrr); use integer; while (!_is_zero($c,$x1) && !_is_zero($c,$y1)) { ($x1, $xr) = _div($c,$x1,$mask); ($y1, $yr) = _div($c,$y1,$mask); # make ints() from $xr, $yr (see _and()) #$b = 1; $xrr = 0; foreach (@$xr) { $xrr += $_ * $b; $b *= $BASE; } #$b = 1; $yrr = 0; foreach (@$yr) { $yrr += $_ * $b; $b *= $BASE; } #_add($c,$x, _mul($c, _new( $c, ($xrr ^ $yrr) ), $m) ); # 0+ due to '^' doesn't work in strings _add($c,$x, _mul($c, [ 0+$xr->[0] ^ 0+$yr->[0] ], $m) ); _mul($c,$m,$mask); } # the loop stops when the shorter of the two numbers is exhausted # the remainder of the longer one will survive bit-by-bit, so we simple # multiply-add it in _add($c,$x, _mul($c, $x1, $m) ) if !_is_zero($c,$x1); _add($c,$x, _mul($c, $y1, $m) ) if !_is_zero($c,$y1); $x; } sub _or { my ($c,$x,$y) = @_; return $x if _acmp($c,$x,$y) == 0; # shortcut (see _and) my $m = _one(); my ($xr,$yr); my $mask = $OR_MASK; my $x1 = $x; my $y1 = _copy($c,$y); # make copy $x = _zero(); my ($b,$xrr,$yrr); use integer; while (!_is_zero($c,$x1) && !_is_zero($c,$y1)) { ($x1, $xr) = _div($c,$x1,$mask); ($y1, $yr) = _div($c,$y1,$mask); # make ints() from $xr, $yr (see _and()) # $b = 1; $xrr = 0; foreach (@$xr) { $xrr += $_ * $b; $b *= $BASE; } # $b = 1; $yrr = 0; foreach (@$yr) { $yrr += $_ * $b; $b *= $BASE; } # _add($c,$x, _mul($c, _new( $c, ($xrr | $yrr) ), $m) ); # 0+ due to '|' doesn't work in strings _add($c,$x, _mul($c, [ 0+$xr->[0] | 0+$yr->[0] ], $m) ); _mul($c,$m,$mask); } # the loop stops when the shorter of the two numbers is exhausted # the remainder of the longer one will survive bit-by-bit, so we simple # multiply-add it in _add($c,$x, _mul($c, $x1, $m) ) if !_is_zero($c,$x1); _add($c,$x, _mul($c, $y1, $m) ) if !_is_zero($c,$y1); $x; } sub _as_hex { # convert a decimal number to hex (ref to array, return ref to string) my ($c,$x) = @_; # fits into one element (handle also 0x0 case) return sprintf("0x%x",$x->[0]) if @$x == 1; my $x1 = _copy($c,$x); my $es = ''; my ($xr, $h, $x10000); if ($] >= 5.006) { $x10000 = [ 0x10000 ]; $h = 'h4'; } else { $x10000 = [ 0x1000 ]; $h = 'h3'; } while (@$x1 != 1 || $x1->[0] != 0) # _is_zero() { ($x1, $xr) = _div($c,$x1,$x10000); $es .= unpack($h,pack('V',$xr->[0])); } $es = reverse $es; $es =~ s/^[0]+//; # strip leading zeros '0x' . $es; # return result prepended with 0x } sub _as_bin { # convert a decimal number to bin (ref to array, return ref to string) my ($c,$x) = @_; # fits into one element (and Perl recent enough), handle also 0b0 case # handle zero case for older Perls if ($] <= 5.005 && @$x == 1 && $x->[0] == 0) { my $t = '0b0'; return $t; } if (@$x == 1 && $] >= 5.006) { my $t = sprintf("0b%b",$x->[0]); return $t; } my $x1 = _copy($c,$x); my $es = ''; my ($xr, $b, $x10000); if ($] >= 5.006) { $x10000 = [ 0x10000 ]; $b = 'b16'; } else { $x10000 = [ 0x1000 ]; $b = 'b12'; } while (!(@$x1 == 1 && $x1->[0] == 0)) # _is_zero() { ($x1, $xr) = _div($c,$x1,$x10000); $es .= unpack($b,pack('v',$xr->[0])); } $es = reverse $es; $es =~ s/^[0]+//; # strip leading zeros '0b' . $es; # return result prepended with 0b } sub _as_oct { # convert a decimal number to octal (ref to array, return ref to string) my ($c,$x) = @_; # fits into one element (handle also 0 case) return sprintf("0%o",$x->[0]) if @$x == 1; my $x1 = _copy($c,$x); my $es = ''; my $xr; my $x1000 = [ 0100000 ]; while (@$x1 != 1 || $x1->[0] != 0) # _is_zero() { ($x1, $xr) = _div($c,$x1,$x1000); $es .= reverse sprintf("%05o", $xr->[0]); } $es = reverse $es; $es =~ s/^[0]+//; # strip leading zeros '0' . $es; # return result prepended with 0 } sub _from_oct { # convert a octal number to decimal (string, return ref to array) my ($c,$os) = @_; # for older Perls, play safe my $m = [ 0100000 ]; my $d = 5; # 5 digits at a time my $mul = _one(); my $x = _zero(); my $len = int( (length($os)-1)/$d ); # $d digit parts, w/o the '0' my $val; my $i = -$d; while ($len >= 0) { $val = substr($os,$i,$d); # get oct digits $val = CORE::oct($val); $i -= $d; $len --; my $adder = [ $val ]; _add ($c, $x, _mul ($c, $adder, $mul ) ) if $val != 0; _mul ($c, $mul, $m ) if $len >= 0; # skip last mul } $x; } sub _from_hex { # convert a hex number to decimal (string, return ref to array) my ($c,$hs) = @_; my $m = _new($c, 0x10000000); # 28 bit at a time (<32 bit!) my $d = 7; # 7 digits at a time if ($] <= 5.006) { # for older Perls, play safe $m = [ 0x10000 ]; # 16 bit at a time (<32 bit!) $d = 4; # 4 digits at a time } my $mul = _one(); my $x = _zero(); my $len = int( (length($hs)-2)/$d ); # $d digit parts, w/o the '0x' my $val; my $i = -$d; while ($len >= 0) { $val = substr($hs,$i,$d); # get hex digits $val =~ s/^0x// if $len == 0; # for last part only because $val = CORE::hex($val); # hex does not like wrong chars $i -= $d; $len --; my $adder = [ $val ]; # if the resulting number was to big to fit into one element, create a # two-element version (bug found by Mark Lakata - Thanx!) if (CORE::length($val) > $BASE_LEN) { $adder = _new($c,$val); } _add ($c, $x, _mul ($c, $adder, $mul ) ) if $val != 0; _mul ($c, $mul, $m ) if $len >= 0; # skip last mul } $x; } sub _from_bin { # convert a hex number to decimal (string, return ref to array) my ($c,$bs) = @_; # instead of converting X (8) bit at a time, it is faster to "convert" the # number to hex, and then call _from_hex. my $hs = $bs; $hs =~ s/^[+-]?0b//; # remove sign and 0b my $l = length($hs); # bits $hs = '0' x (8-($l % 8)) . $hs if ($l % 8) != 0; # padd left side w/ 0 my $h = '0x' . unpack('H*', pack ('B*', $hs)); # repack as hex $c->_from_hex($h); } ############################################################################## # special modulus functions sub _modinv { # modular multiplicative inverse my ($c,$x,$y) = @_; # modulo zero if (_is_zero($c, $y)) { return (undef, undef); } # modulo one if (_is_one($c, $y)) { return (_zero($c), '+'); } my $u = _zero($c); my $v = _one($c); my $a = _copy($c,$y); my $b = _copy($c,$x); # Euclid's Algorithm for bgcd(), only that we calc bgcd() ($a) and the result # ($u) at the same time. See comments in BigInt for why this works. my $q; my $sign = 1; { ($a, $q, $b) = ($b, _div($c, $a, $b)); # step 1 last if _is_zero($c, $b); my $t = _add($c, # step 2: _mul($c, _copy($c, $v), $q) , # t = v * q $u ); # + u $u = $v; # u = v $v = $t; # v = t $sign = -$sign; redo; } # if the gcd is not 1, then return NaN return (undef, undef) unless _is_one($c, $a); ($v, $sign == 1 ? '+' : '-'); } sub _modpow { # modulus of power ($x ** $y) % $z my ($c,$num,$exp,$mod) = @_; # a^b (mod 1) = 0 for all a and b if (_is_one($c,$mod)) { @$num = 0; return $num; } # 0^a (mod m) = 0 if m != 0, a != 0 # 0^0 (mod m) = 1 if m != 0 if (_is_zero($c, $num)) { if (_is_zero($c, $exp)) { @$num = 1; } else { @$num = 0; } return $num; } # $num = _mod($c,$num,$mod); # this does not make it faster my $acc = _copy($c,$num); my $t = _one(); my $expbin = _as_bin($c,$exp); $expbin =~ s/^0b//; my $len = length($expbin); while (--$len >= 0) { if ( substr($expbin,$len,1) eq '1') # is_odd { _mul($c,$t,$acc); $t = _mod($c,$t,$mod); } _mul($c,$acc,$acc); $acc = _mod($c,$acc,$mod); } @$num = @$t; $num; } sub _gcd { # Greatest common divisor. my ($c, $x, $y) = @_; # gcd(0,0) = 0 # gcd(0,a) = a, if a != 0 if (@$x == 1 && $x->[0] == 0) { if (@$y == 1 && $y->[0] == 0) { @$x = 0; } else { @$x = @$y; } return $x; } # Until $y is zero ... until (@$y == 1 && $y->[0] == 0) { # Compute remainder. _mod($c, $x, $y); # Swap $x and $y. my $tmp = [ @$x ]; @$x = @$y; $y = $tmp; # no deref here; that would modify input $y } return $x; } ############################################################################## ############################################################################## 1; __END__ =pod =head1 NAME Math::BigInt::Calc - Pure Perl module to support Math::BigInt =head1 SYNOPSIS This library provides support for big integer calculations. It is not intended to be used by other modules. Other modules which support the same API (see below) can also be used to support Math::BigInt, like Math::BigInt::GMP and Math::BigInt::Pari. =head1 DESCRIPTION In this library, the numbers are represented in base B = 10**N, where N is the largest possible value that does not cause overflow in the intermediate computations. The base B elements are stored in an array, with the least significant element stored in array element zero. There are no leading zero elements, except a single zero element when the number is zero. For instance, if B = 10000, the number 1234567890 is represented internally as [3456, 7890, 12]. =head1 THE Math::BigInt API In order to allow for multiple big integer libraries, Math::BigInt was rewritten to use a plug-in library for core math routines. Any module which conforms to the API can be used by Math::BigInt by using this in your program: use Math::BigInt lib => 'libname'; 'libname' is either the long name, like 'Math::BigInt::Pari', or only the short version, like 'Pari'. =head2 General Notes A library only needs to deal with unsigned big integers. Testing of input parameter validity is done by the caller, so there is no need to worry about underflow (e.g., in C<_sub()> and C<_dec()>) nor about division by zero (e.g., in C<_div()>) or similar cases. For some methods, the first parameter can be modified. That includes the possibility that you return a reference to a completely different object instead. Although keeping the reference and just changing its contents is preferred over creating and returning a different reference. Return values are always objects, strings, Perl scalars, or true/false for comparison routines. =head2 API version 1 The following methods must be defined in order to support the use by Math::BigInt v1.70 or later. =head3 API version =over 4 =item I<api_version()> Return API version as a Perl scalar, 1 for Math::BigInt v1.70, 2 for Math::BigInt v1.83. =back =head3 Constructors =over 4 =item I<_new(STR)> Convert a string representing an unsigned decimal number to an object representing the same number. The input is normalize, i.e., it matches C<^(0|[1-9]\d*)$>. =item I<_zero()> Return an object representing the number zero. =item I<_one()> Return an object representing the number one. =item I<_two()> Return an object representing the number two. =item I<_ten()> Return an object representing the number ten. =item I<_from_bin(STR)> Return an object given a string representing a binary number. The input has a '0b' prefix and matches the regular expression C<^0[bB](0|1[01]*)$>. =item I<_from_oct(STR)> Return an object given a string representing an octal number. The input has a '0' prefix and matches the regular expression C<^0[1-7]*$>. =item I<_from_hex(STR)> Return an object given a string representing a hexadecimal number. The input has a '0x' prefix and matches the regular expression C<^0x(0|[1-9a-fA-F][\da-fA-F]*)$>. =back =head3 Mathematical functions Each of these methods may modify the first input argument, except I<_bgcd()>, which shall not modify any input argument, and I<_sub()> which may modify the second input argument. =over 4 =item I<_add(OBJ1, OBJ2)> Returns the result of adding OBJ2 to OBJ1. =item I<_mul(OBJ1, OBJ2)> Returns the result of multiplying OBJ2 and OBJ1. =item I<_div(OBJ1, OBJ2)> Returns the result of dividing OBJ1 by OBJ2 and truncating the result to an integer. =item I<_sub(OBJ1, OBJ2, FLAG)> =item I<_sub(OBJ1, OBJ2)> Returns the result of subtracting OBJ2 by OBJ1. If C<flag> is false or omitted, OBJ1 might be modified. If C<flag> is true, OBJ2 might be modified. =item I<_dec(OBJ)> Decrement OBJ by one. =item I<_inc(OBJ)> Increment OBJ by one. =item I<_mod(OBJ1, OBJ2)> Return OBJ1 modulo OBJ2, i.e., the remainder after dividing OBJ1 by OBJ2. =item I<_sqrt(OBJ)> Return the square root of the object, truncated to integer. =item I<_root(OBJ, N)> Return Nth root of the object, truncated to int. N is E<gt>= 3. =item I<_fac(OBJ)> Return factorial of object (1*2*3*4*...). =item I<_pow(OBJ1, OBJ2)> Return OBJ1 to the power of OBJ2. By convention, 0**0 = 1. =item I<_modinv(OBJ1, OBJ2)> Return modular multiplicative inverse, i.e., return OBJ3 so that (OBJ3 * OBJ1) % OBJ2 = 1 % OBJ2 The result is returned as two arguments. If the modular multiplicative inverse does not exist, both arguments are undefined. Otherwise, the arguments are a number (object) and its sign ("+" or "-"). The output value, with its sign, must either be a positive value in the range 1,2,...,OBJ2-1 or the same value subtracted OBJ2. For instance, if the input arguments are objects representing the numbers 7 and 5, the method must either return an object representing the number 3 and a "+" sign, since (3*7) % 5 = 1 % 5, or an object representing the number 2 and "-" sign, since (-2*7) % 5 = 1 % 5. =item I<_modpow(OBJ1, OBJ2, OBJ3)> Return modular exponentiation, (OBJ1 ** OBJ2) % OBJ3. =item I<_rsft(OBJ, N, B)> Shift object N digits right in base B and return the resulting object. This is equivalent to performing integer division by B**N and discarding the remainder, except that it might be much faster, depending on how the number is represented internally. For instance, if the object $obj represents the hexadecimal number 0xabcde, then C<_rsft($obj, 2, 16)> returns an object representing the number 0xabc. The "remainer", 0xde, is discarded and not returned. =item I<_lsft(OBJ, N, B)> Shift the object N digits left in base B. This is equivalent to multiplying by B**N, except that it might be much faster, depending on how the number is represented internally. =item I<_log_int(OBJ, B)> Return integer log of OBJ to base BASE. This method has two output arguments, the OBJECT and a STATUS. The STATUS is Perl scalar; it is 1 if OBJ is the exact result, 0 if the result was truncted to give OBJ, and undef if it is unknown whether OBJ is the exact result. =item I<_gcd(OBJ1, OBJ2)> Return the greatest common divisor of OBJ1 and OBJ2. =back =head3 Bitwise operators Each of these methods may modify the first input argument. =over 4 =item I<_and(OBJ1, OBJ2)> Return bitwise and. If necessary, the smallest number is padded with leading zeros. =item I<_or(OBJ1, OBJ2)> Return bitwise or. If necessary, the smallest number is padded with leading zeros. =item I<_xor(OBJ1, OBJ2)> Return bitwise exclusive or. If necessary, the smallest number is padded with leading zeros. =back =head3 Boolean operators =over 4 =item I<_is_zero(OBJ)> Returns a true value if OBJ is zero, and false value otherwise. =item I<_is_one(OBJ)> Returns a true value if OBJ is one, and false value otherwise. =item I<_is_two(OBJ)> Returns a true value if OBJ is two, and false value otherwise. =item I<_is_ten(OBJ)> Returns a true value if OBJ is ten, and false value otherwise. =item I<_is_even(OBJ)> Return a true value if OBJ is an even integer, and a false value otherwise. =item I<_is_odd(OBJ)> Return a true value if OBJ is an even integer, and a false value otherwise. =item I<_acmp(OBJ1, OBJ2)> Compare OBJ1 and OBJ2 and return -1, 0, or 1, if OBJ1 is less than, equal to, or larger than OBJ2, respectively. =back =head3 String conversion =over 4 =item I<_str(OBJ)> Return a string representing the object. The returned string should have no leading zeros, i.e., it should match C<^(0|[1-9]\d*)$>. =item I<_as_bin(OBJ)> Return the binary string representation of the number. The string must have a '0b' prefix. =item I<_as_oct(OBJ)> Return the octal string representation of the number. The string must have a '0x' prefix. Note: This method was required from Math::BigInt version 1.78, but the required API version number was not incremented, so there are older libraries that support API version 1, but do not support C<_as_oct()>. =item I<_as_hex(OBJ)> Return the hexadecimal string representation of the number. The string must have a '0x' prefix. =back =head3 Numeric conversion =over 4 =item I<_num(OBJ)> Given an object, return a Perl scalar number (int/float) representing this number. =back =head3 Miscellaneous =over 4 =item I<_copy(OBJ)> Return a true copy of the object. =item I<_len(OBJ)> Returns the number of the decimal digits in the number. The output is a Perl scalar. =item I<_zeros(OBJ)> Return the number of trailing decimal zeros. The output is a Perl scalar. =item I<_digit(OBJ, N)> Return the Nth digit as a Perl scalar. N is a Perl scalar, where zero refers to the rightmost (least significant) digit, and negative values count from the left (most significant digit). If $obj represents the number 123, then I<_digit($obj, 0)> is 3 and I<_digit(123, -1)> is 1. =item I<_check(OBJ)> Return a true value if the object is OK, and a false value otherwise. This is a check routine to test the internal state of the object for corruption. =back =head2 API version 2 The following methods are required for an API version of 2 or greater. =head3 Constructors =over 4 =item I<_1ex(N)> Return an object representing the number 10**N where N E<gt>= 0 is a Perl scalar. =back =head3 Mathematical functions =over 4 =item I<_nok(OBJ1, OBJ2)> Return the binomial coefficient OBJ1 over OBJ1. =back =head3 Miscellaneous =over 4 =item I<_alen(OBJ)> Return the approximate number of decimal digits of the object. The output is one Perl scalar. This estimate must be greater than or equal to what C<_len()> returns. =back =head2 API optional methods The following methods are optional, and can be defined if the underlying lib has a fast way to do them. If undefined, Math::BigInt will use pure Perl (hence slow) fallback routines to emulate these: =head3 Signed bitwise operators. Each of these methods may modify the first input argument. =over 4 =item I<_signed_or(OBJ1, OBJ2, SIGN1, SIGN2)> Return the signed bitwise or. =item I<_signed_and(OBJ1, OBJ2, SIGN1, SIGN2)> Return the signed bitwise and. =item I<_signed_xor(OBJ1, OBJ2, SIGN1, SIGN2)> Return the signed bitwise exclusive or. =back =head1 WRAP YOUR OWN If you want to port your own favourite c-lib for big numbers to the Math::BigInt interface, you can take any of the already existing modules as a rough guideline. You should really wrap up the latest BigInt and BigFloat testsuites with your module, and replace in them any of the following: use Math::BigInt; by this: use Math::BigInt lib => 'yourlib'; This way you ensure that your library really works 100% within Math::BigInt. =head1 LICENSE This program is free software; you may redistribute it and/or modify it under the same terms as Perl itself. =head1 AUTHORS =over 4 =item * Original math code by Mark Biggar, rewritten by Tels L<http://bloodgate.com/> in late 2000. =item * Separated from BigInt and shaped API with the help of John Peacock. =item * Fixed, speed-up, streamlined and enhanced by Tels 2001 - 2007. =item * API documentation corrected and extended by Peter John Acklam, E<lt>pjacklam@online.noE<gt> =back =head1 SEE ALSO L<Math::BigInt>, L<Math::BigFloat>, L<Math::BigInt::GMP>, L<Math::BigInt::FastCalc> and L<Math::BigInt::Pari>. =cut
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