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aes.h
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app.h
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assertions.h
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atomic.h
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backtrace.h
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base32.h
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base64.h
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boolean.h
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buffer.h
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bufferlist.h
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commandline.h
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condition.h
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counter.h
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crc64.h
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deprecated.h
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dir.h
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entropy.h
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errno.h
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errno2result.h
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error.h
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event.h
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eventclass.h
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file.h
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formatcheck.h
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fsaccess.h
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hash.h
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heap.h
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hex.h
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hmacmd5.h
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hmacsha.h
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ht.h
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httpd.h
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int.h
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interfaceiter.h
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iterated_hash.h
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json.h
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keyboard.h
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lang.h
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lex.h
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lfsr.h
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log.h
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magic.h
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md5.h
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msgcat.h
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msgs.h
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mutex.h
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mutexblock.h
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net.h
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netaddr.h
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netdb.h
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netscope.h
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offset.h
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once.h
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ondestroy.h
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os.h
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parseint.h
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platform.h
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pool.h
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portset.h
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print.h
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queue.h
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quota.h
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radix.h
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random.h
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ratelimiter.h
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refcount.h
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regex.h
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region.h
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resource.h
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result.h
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resultclass.h
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rwlock.h
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safe.h
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serial.h
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sha1.h
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sha2.h
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sockaddr.h
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socket.h
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stat.h
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stats.h
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stdio.h
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stdlib.h
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stdtime.h
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strerror.h
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string.h
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symtab.h
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syslog.h
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task.h
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taskpool.h
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thread.h
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time.h
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timer.h
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tm.h
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types.h
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util.h
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version.h
688
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xml.h
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Code Editor : queue.h
/* * Copyright (C) Internet Systems Consortium, Inc. ("ISC") * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * See the COPYRIGHT file distributed with this work for additional * information regarding copyright ownership. */ /* * This is a generic implementation of a two-lock concurrent queue. * There are built-in mutex locks for the head and tail of the queue, * allowing elements to be safely added and removed at the same time. * * NULL is "end of list" * -1 is "not linked" */ #ifndef ISC_QUEUE_H #define ISC_QUEUE_H 1 #include <isc/assertions.h> #include <isc/boolean.h> #include <isc/mutex.h> #ifdef ISC_QUEUE_CHECKINIT #define ISC_QLINK_INSIST(x) ISC_INSIST(x) #else #define ISC_QLINK_INSIST(x) (void)0 #endif #define ISC_QLINK(type) struct { type *prev, *next; } #define ISC_QLINK_INIT(elt, link) \ do { \ (elt)->link.next = (elt)->link.prev = (void *)(-1); \ } while(0) #define ISC_QLINK_LINKED(elt, link) ((void*)(elt)->link.next != (void*)(-1)) #define ISC_QUEUE(type) struct { \ type *head, *tail; \ isc_mutex_t headlock, taillock; \ } #define ISC_QUEUE_INIT(queue, link) \ do { \ (void) isc_mutex_init(&(queue).taillock); \ (void) isc_mutex_init(&(queue).headlock); \ (queue).tail = (queue).head = NULL; \ } while (0) #define ISC_QUEUE_EMPTY(queue) ISC_TF((queue).head == NULL) #define ISC_QUEUE_DESTROY(queue) \ do { \ ISC_QLINK_INSIST(ISC_QUEUE_EMPTY(queue)); \ (void) isc_mutex_destroy(&(queue).taillock); \ (void) isc_mutex_destroy(&(queue).headlock); \ } while (0) /* * queues are meant to separate the locks at either end. For best effect, that * means keeping the ends separate - i.e. non-empty queues work best. * * a push to an empty queue has to take the pop lock to update * the pop side of the queue. * Popping the last entry has to take the push lock to update * the push side of the queue. * * The order is (pop, push), because a pop is presumably in the * latency path and a push is when we're done. * * We do an MT hot test in push to see if we need both locks, so we can * acquire them in order. Hopefully that makes the case where we get * the push lock and find we need the pop lock (and have to release it) rare. * * > 1 entry - no collision, push works on one end, pop on the other * 0 entry - headlock race * pop wins - return(NULL), push adds new as both head/tail * push wins - updates head/tail, becomes 1 entry case. * 1 entry - taillock race * pop wins - return(pop) sets head/tail NULL, becomes 0 entry case * push wins - updates {head,tail}->link.next, pop updates head * with new ->link.next and doesn't update tail * */ #define ISC_QUEUE_PUSH(queue, elt, link) \ do { \ isc_boolean_t headlocked = ISC_FALSE; \ ISC_QLINK_INSIST(!ISC_QLINK_LINKED(elt, link)); \ if ((queue).head == NULL) { \ LOCK(&(queue).headlock); \ headlocked = ISC_TRUE; \ } \ LOCK(&(queue).taillock); \ if ((queue).tail == NULL && !headlocked) { \ UNLOCK(&(queue).taillock); \ LOCK(&(queue).headlock); \ LOCK(&(queue).taillock); \ headlocked = ISC_TRUE; \ } \ (elt)->link.prev = (queue).tail; \ (elt)->link.next = NULL; \ if ((queue).tail != NULL) \ (queue).tail->link.next = (elt); \ (queue).tail = (elt); \ UNLOCK(&(queue).taillock); \ if (headlocked) { \ if ((queue).head == NULL) \ (queue).head = (elt); \ UNLOCK(&(queue).headlock); \ } \ } while (0) #define ISC_QUEUE_POP(queue, link, ret) \ do { \ LOCK(&(queue).headlock); \ ret = (queue).head; \ while (ret != NULL) { \ if (ret->link.next == NULL) { \ LOCK(&(queue).taillock); \ if (ret->link.next == NULL) { \ (queue).head = (queue).tail = NULL; \ UNLOCK(&(queue).taillock); \ break; \ }\ UNLOCK(&(queue).taillock); \ } \ (queue).head = ret->link.next; \ (queue).head->link.prev = NULL; \ break; \ } \ UNLOCK(&(queue).headlock); \ if (ret != NULL) \ (ret)->link.next = (ret)->link.prev = (void *)(-1); \ } while(0) #define ISC_QUEUE_UNLINK(queue, elt, link) \ do { \ ISC_QLINK_INSIST(ISC_QLINK_LINKED(elt, link)); \ LOCK(&(queue).headlock); \ LOCK(&(queue).taillock); \ if ((elt)->link.prev == NULL) \ (queue).head = (elt)->link.next; \ else \ (elt)->link.prev->link.next = (elt)->link.next; \ if ((elt)->link.next == NULL) \ (queue).tail = (elt)->link.prev; \ else \ (elt)->link.next->link.prev = (elt)->link.prev; \ UNLOCK(&(queue).taillock); \ UNLOCK(&(queue).headlock); \ (elt)->link.next = (elt)->link.prev = (void *)(-1); \ } while(0) #endif /* ISC_QUEUE_H */
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